Доработка. WIP Шкала кластера. Убрано не нужное

This commit is contained in:
sasha80
2026-03-20 14:57:15 +03:00
parent 959ef1192c
commit 59da91d98c

View File

@@ -6,14 +6,14 @@ extends PanelContainer
@export_range(0.0, 1.0) var gap_top: float = 0.05 ## Зазор сверху @export_range(0.0, 1.0) var gap_top: float = 0.05 ## Зазор сверху
@export_range(0.0, 1.0) var gap_bottom: float = 0.05 ## Зазор снизу @export_range(0.0, 1.0) var gap_bottom: float = 0.05 ## Зазор снизу
@export var ranges_group_name: StringName = 'ranges' ## Имя группы для диапазонов
@export var ranges_save: Dictionary[StringName, Array] ## <имя диапазона>: [диапазон(x - начало, y - конец), цвет]
@export_file var image_file: String: @export_file var image_file: String:
set(val): set(val):
image_file = val image_file = val
if is_inside_tree(): if is_inside_tree():
_enter_tree() _enter_tree()
var ranges_save: Dictionary[StringName, Array] ## <имя диапазона>: [диапазон(x - начало, y - конец), цвет]
func _enter_tree() -> void: func _enter_tree() -> void:
if ResourceLoader.exists(image_file): if ResourceLoader.exists(image_file):
@@ -55,7 +55,8 @@ func del_range(nm: StringName) -> bool:
func _add_range_view(nm: StringName, x0: float, x1: float, col: Color): func _add_range_view(nm: StringName, x0: float, x1: float, col: Color):
var rng = Polygon2D.new() var rng = Polygon2D.new()
var canvas_size = $grid/canvas.size var canvas = $grid/canvas
var canvas_size = canvas.size
var point0 = canvas_size * Vector2(x0, gap_bottom) ## лево низ var point0 = canvas_size * Vector2(x0, gap_bottom) ## лево низ
var point1 = canvas_size * Vector2(x0, 1.0 - gap_top) ## лево верх var point1 = canvas_size * Vector2(x0, 1.0 - gap_top) ## лево верх
var point2 = canvas_size * Vector2(x1, 1.0 - gap_top) ## право верх var point2 = canvas_size * Vector2(x1, 1.0 - gap_top) ## право верх
@@ -63,21 +64,22 @@ func _add_range_view(nm: StringName, x0: float, x1: float, col: Color):
rng.polygon = [point0, point1, point2, point3] rng.polygon = [point0, point1, point2, point3]
rng.name = nm rng.name = nm
rng.color = col rng.color = col
$grid/canvas.add_child(rng) canvas.add_child(rng)
rng.add_to_group(ranges_group_name)
## Удаляет заданный диапазон. ## Удаляет заданный диапазон.
func _del_range_view(nm: StringName) -> void: func _del_range_view(nm: StringName) -> void:
var rng: = $grid/canvas.get_node(NodePath(nm)) var canvas: = $grid/canvas
remove_child(rng) var rng: = canvas.get_node(NodePath(nm))
canvas.remove_child(rng)
rng.queue_free() rng.queue_free()
func _clear_ranges_view(): func _clear_ranges_view():
var range_views = get_tree().get_nodes_in_group(ranges_group_name) var canvas: = $grid/canvas
var range_views: = canvas.get_children()
for rng in range_views: for rng in range_views:
$grid/canvas.remove_child(rng) canvas.remove_child(rng)
rng.queue_free() rng.queue_free()