WIP Исправление. Поиск причины проседания частоты кадров в режиме Работа

This commit is contained in:
sasha80
2025-12-17 12:44:40 +03:00
parent 358fd20f53
commit 3d161fd37f
7 changed files with 74 additions and 95 deletions

View File

@@ -39,9 +39,7 @@ func get_strob_radius() -> float: return $строб.get_instance_shader_param
func get_strob_color() -> float: return $строб.get_instance_shader_parameter('color')
func get_canvas_rotation() -> float: return material.get('shader_parameter/rotation')
func get_radius_outter() -> float: return material.get('shader_parameter/radius_outter')
func get_radius_inner_0() -> float: return material.get('shader_parameter/radius_inner_0')
func get_radius_inner_1() -> float: return material.get('shader_parameter/radius_inner_1')
func get_radius_outter() -> float: return 280.0 # material.get('shader_parameter/radius_outter')
func get_band_colors(_val: Array): return material.get('shader_parameter/ant_band_c')
func get_band_failures(_val: Array): return material.get('shader_parameter/ant_band_m')

View File

@@ -6,14 +6,16 @@
[ext_resource type="Shader" uid="uid://k36g8tww5yo" path="res://shaders/sector.gdshader" id="4_obn6s"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2bft1"]
size = Vector2(1600, 1200)
size = Vector2(560, 560)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lniyv"]
resource_local_to_scene = true
shader = ExtResource("4_obn6s")
[node name="canvas" type="Sprite2D"]
texture_filter = 1
material = ExtResource("1_newdt")
scale = Vector2(2, 2)
texture = SubResource("PlaceholderTexture2D_2bft1")
centered = false
script = ExtResource("2_8xjuy")
@@ -21,5 +23,5 @@ SecZap = ExtResource("3_tgnog")
[node name="строб" parent="." instance=ExtResource("3_tgnog")]
material = SubResource("ShaderMaterial_lniyv")
position = Vector2(560, 560)
scale = Vector2(1100, 1100)
position = Vector2(280, 280)
scale = Vector2(550, 550)