[gd_scene load_steps=4 format=3 uid="uid://c73ahpv8uiuc7"]

[ext_resource type="Shader" uid="uid://k36g8tww5yo" path="res://shaders/sector.gdshader" id="1_e0gfn"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_xo5or"]
resource_local_to_scene = true
shader = ExtResource("1_e0gfn")

[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2lkm8"]

[node name="sector" type="Sprite2D"]
material = SubResource("ShaderMaterial_xo5or")
instance_shader_parameters/band = 0.02
instance_shader_parameters/color = Color(1, 1, 1, 0.188235)
instance_shader_parameters/inner_clip = 0.045
instance_shader_parameters/radius = 0.08
instance_shader_parameters/width = 45.0
position = Vector2(610, 600)
scale = Vector2(1108, 1108)
texture = SubResource("PlaceholderTexture2D_2lkm8")
