Добавление лог менеджера
This commit is contained in:
19
main_radial_gradient.gdshader
Normal file
19
main_radial_gradient.gdshader
Normal file
@@ -0,0 +1,19 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform float outerRadius : hint_range(0.0, 50.0) = 1.0;
|
||||
uniform float MainAlpha : hint_range(0.0, 1.0) = 1.0;
|
||||
uniform vec4 circle_color : source_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
uniform vec4 circle_color2 : source_color = vec4(0.0, 0.0, 1.0, 1.0);
|
||||
|
||||
void fragment() {
|
||||
float x = abs(UV.x-.35)*2.0;
|
||||
float y = abs(UV.y-.3)*2.0;
|
||||
float v = (sqrt((x*x)+(y*y))/outerRadius);
|
||||
|
||||
// Плавный переход прозрачности
|
||||
float alpha = 1.0 - smoothstep(0.0, 1.0, v);
|
||||
|
||||
// Создаем градиент от circle_color к circle_color2
|
||||
vec4 gradient_color = mix(circle_color, circle_color2, v);
|
||||
COLOR = vec4(gradient_color.rgb, alpha * MainAlpha * gradient_color.a);
|
||||
}
|
||||
Reference in New Issue
Block a user