Files
imi_sky/main.gd

31 lines
1.0 KiB
GDScript

extends Node2D
var sock = PacketPeerUDP.new()
onready var header_threads = get_node('tabs/threats/header_t')
onready var table_threads = get_node('tabs/threats/table_t')
onready var btn_add_threads = get_node('tabs/threats/btn_add')
onready var btn_del_threads = get_node('tabs/threats/btn_del')
onready var header_pomehi = get_node('tabs/pomehi/header_p')
onready var table_pomehi = get_node('tabs/pomehi/table_p')
# Called when the node enters the scene tree for the first time.
func _ready():
sock.listen(Consts.MAIN_ADDR[1], Consts.MAIN_ADDR[0])
sock.set_dest_address(Consts.DST_ADDR[0], Consts.DST_ADDR[1])
Threats.init_treats(header_threads, table_threads, btn_add_threads, btn_del_threads)
Pomehi.init_pomehi(header_pomehi, table_pomehi)
var timer = Timer.new()
timer.connect('timeout',self,'on_timeout',[])
add_child(timer) #to process
timer.start(1) #to start
func on_timeout():
sock.put_packet(Threats.get_threats_data())
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass