extends Node2D var sock = PacketPeerUDP.new() @onready var header_threads = get_node('tabs/threats/header_t') @onready var table_threads = get_node('tabs/threats/table_t') @onready var btn_add_threads = get_node('tabs/threats/btn_add') @onready var btn_del_threads = get_node('tabs/threats/btn_del') @onready var header_pomehi = get_node('tabs/pomehi/header_p') @onready var table_pomehi = get_node('tabs/pomehi/table_p') # Called when the node enters the scene tree for the first time. func _ready(): sock.bind(Consts.MAIN_ADDR[1], Consts.MAIN_ADDR[0]) sock.set_dest_address(Consts.DST_ADDR[0], Consts.DST_ADDR[1]) Threats.init_treats(header_threads, table_threads, btn_add_threads, btn_del_threads) Pomehi.init_pomehi(header_pomehi, table_pomehi) var timer = Timer.new() timer.connect('timeout', Callable(self, 'on_timeout').bind()) add_child(timer) #to process timer.start(1) #to start func on_timeout(): sock.put_packet(Threats.get_threats_data())