Remove extra indents before if followed by if else
This was driving clangd crazy - replaced with indents between the if and conditional parentheses in most places.
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@@ -370,7 +370,7 @@ void lcd128x64rectangle (int x1, int y1, int x2, int y2, int colour, int filled)
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if (filled)
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{
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/**/ if (x1 == x2)
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if (x1 == x2)
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lcd128x64line (x1, y1, x2, y2, colour) ;
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else if (x1 < x2)
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for (x = x1 ; x <= x2 ; ++x)
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@@ -47,12 +47,9 @@ void piGlow1 (const int leg, const int ring, const int intensity)
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if ((leg < 0) || (leg > 2)) return ;
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if ((ring < 0) || (ring > 5)) return ;
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/**/ if (leg == 0)
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legLeds = leg0 ;
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else if (leg == 1)
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legLeds = leg1 ;
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else
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legLeds = leg2 ;
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if (leg == 0) { legLeds = leg0 ; }
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else if (leg == 1) { legLeds = leg1 ; }
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else { legLeds = leg2 ; }
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analogWrite (PIGLOW_BASE + legLeds [ring], intensity) ;
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}
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@@ -71,12 +68,9 @@ void piGlowLeg (const int leg, const int intensity)
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if ((leg < 0) || (leg > 2))
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return ;
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/**/ if (leg == 0)
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legLeds = leg0 ;
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else if (leg == 1)
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legLeds = leg1 ;
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else
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legLeds = leg2 ;
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if (leg == 0) { legLeds = leg0 ; }
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else if (leg == 1) { legLeds = leg1 ; }
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else { legLeds = leg2 ; }
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for (i = 0 ; i < 6 ; ++i)
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analogWrite (PIGLOW_BASE + legLeds [i], intensity) ;
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@@ -210,19 +210,21 @@ void scrollPhatRectangle (int x1, int y1, int x2, int y2, int colour, int filled
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{
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register int x ;
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if (filled)
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{
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/**/ if (x1 == x2)
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if (filled) {
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if (x1 == x2) {
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scrollPhatLine (x1, y1, x2, y2, colour) ;
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else if (x1 < x2)
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for (x = x1 ; x <= x2 ; ++x)
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scrollPhatLine (x, y1, x, y2, colour) ;
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else
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for (x = x2 ; x <= x1 ; ++x)
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scrollPhatLine (x, y1, x, y2, colour) ;
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}
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else
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{
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}
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else if (x1 < x2) {
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for (x = x1 ; x <= x2 ; ++x) {
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scrollPhatLine (x, y1, x, y2, colour) ;
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}
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}
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else {
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for (x = x2 ; x <= x1 ; ++x) {
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scrollPhatLine (x, y1, x, y2, colour) ;
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}
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}
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} else {
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scrollPhatLine (x1, y1, x2, y1, colour) ;
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scrollPhatLineTo (x2, y2, colour) ;
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scrollPhatLineTo (x1, y2, colour) ;
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