12 lines
295 B
Plaintext
12 lines
295 B
Plaintext
shader_type canvas_item;
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uniform float outerRadius : hint_range(0.0, 900.0) = 1.0;
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uniform float MainAlpha : hint_range(0.0, 1.0) = 1.0;
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void fragment() {
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float x = abs(UV.x-.5)*2.0;
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float y = abs(UV.y-.5)*2.0;
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float v = (sqrt((x*x)+(y*y))/outerRadius);
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COLOR = vec4(0,0,0,v*MainAlpha);
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}
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