[gd_scene load_steps=11 format=3 uid="uid://c7ft3pxeufffh"]

[ext_resource type="Shader" path="res://Shaders/opt_btn.gdshader" id="1_sq6hl"]

[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0dcn8"]
bg_color = Color(0, 0, 0, 1)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_uw1r3"]
shader = ExtResource("1_sq6hl")
shader_parameter/range = 0.4
shader_parameter/color = Color(0.764706, 0.764706, 0.764706, 1)

[sub_resource type="ShaderMaterial" id="ShaderMaterial_s3tbi"]
shader = ExtResource("1_sq6hl")
shader_parameter/range = 0.4
shader_parameter/color = Color(0.764706, 0.764706, 0.764706, 1)

[sub_resource type="Gradient" id="Gradient_baoy0"]
colors = PackedColorArray(1, 1, 1, 1, 0.393086, 0.393086, 0.393085, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_hwb0g"]
gradient = SubResource("Gradient_baoy0")
width = 25
height = 25
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1.125, 0)

[sub_resource type="Gradient" id="Gradient_f88ot"]
colors = PackedColorArray(0.1, 1, 0.1, 1, 0.124744, 0.328804, 0.202483, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_qe3hl"]
gradient = SubResource("Gradient_f88ot")
width = 25
height = 25
fill = 1
fill_from = Vector2(0.5, 0.5)

[sub_resource type="Gradient" id="Gradient_2hsy1"]
colors = PackedColorArray(1, 0.1, 0.1, 1, 0.329, 0.125, 0.202, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_cgmcr"]
gradient = SubResource("Gradient_2hsy1")
width = 25
height = 25
fill = 1
fill_from = Vector2(0.5, 0.5)

[node name="GrLight" type="PanelContainer"]
offset_right = 200.0
offset_bottom = 25.0
theme_override_styles/panel = SubResource("StyleBoxFlat_0dcn8")

[node name="basic_layer" type="GridContainer" parent="."]
material = SubResource("ShaderMaterial_uw1r3")
custom_minimum_size = Vector2(125, 0)
layout_mode = 2
size_flags_horizontal = 4
mouse_filter = 2

[node name="light_ind" type="TextureButton" parent="basic_layer"]
material = SubResource("ShaderMaterial_s3tbi")
layout_mode = 2
size_flags_vertical = 6
toggle_mode = true
button_mask = 0
texture_normal = SubResource("GradientTexture2D_hwb0g")
texture_pressed = SubResource("GradientTexture2D_qe3hl")
texture_disabled = SubResource("GradientTexture2D_cgmcr")
